Posts written by Sabor Ombromanto

view post Posted: 28/12/2012, 12:14     Rete Hamachi Rome - Total War - Discussioni Generali
Ecco una nuova rete hamachi creata da me.

ID: DiopadreLarryJJ
Pass: fratello88

2° rete

ID: DiopadreLarry88
Pass: fratello88

Vi aspetto^^
view post Posted: 28/12/2012, 11:40     -5Rome Total War ONLINE! - Rome Total War
Guarda io ho mi sà il tuo stesso problema. Per caso hai la Gold Edition? Io si, e ora stò provando a risolvere installando la patch 1.6. Però non sò dirti se funzionerà. Alcuni dicono che se disinstalli Hamachi poi ti funziona (a me non ha funzionato sinceramente). Altri che sia un problema di porte del router (potrebbe anche essere ma le mie sono aperte da secoli :/ ) oppure addirittura il firewall che impedisce l'accesso al programma (di sicuro sarà una delle prime cose che hai fatto quella di consentirlo). Tra tutte queste possibilità la verità la saprà un esperto capoccione del forum ma che si limiterà a chiederti:

-se ti sei registrato
-se hai il gioco originale
-quanti anni hai
-cmq domande che non centrano nulla col tuo problema

e poi ti lascerà ad aspettare.
view post Posted: 28/12/2012, 11:19     Bug 161 a.C. - Rome Total War
Prova a vedere se combacia ciò che c'è scritto nel TUO script "descr_events" che trovi in The Creative Assembley//Rome Total War//data//world//maps//campaign//imperial_campaigns con ciò che ho scritto nel mio:


; historical events and when they occur
;
; Events are followed by a category, and a label
; labels are used as lookups into historic_events.txt for title and body strings,
; and also as image names for the event picture
;
; Currently supported categories are:
; historic - Just generates a message
; volcano - triggers a volcano if there is one on the map at the position specified
; plague - triggers a plague in settlements at the specified positions
; emergent_faction - triggers the emergence of the given faction. This faction must be marked
; as emergent in descr_strat.txt
;
; event descriptions are followed by a date (year as offset from starting date, and season, summer/winter)
; and either a list of positions, or list of regions. Each position/region specification must appear on
; a seperate line below the date

event volcano eruption_at_etna
date 9 winter
position 104, 49

event plague plague_in_macedonia
date 14 winter
position 138, 67

event historic stoic_philosophy
date 14 summer

event historic hand_pump_invented
date 14 winter

event historic through_a_glass_clearly
date 34 summer

event historic archimedes_screw
date 44 winter

event historic greek_logic
date 54 summer

event historic star_catalogue
date 64 winter

event plague plague_in_alexandria
date 64 summer
position 178, 19

; event historic rites_of_bacchus_banned
; date 78 winter

event historic earthquake_in_pontus
date 84 summer

event historic concrete_invented
date 94 winter

event volcano eruption_at_vesuvius
date 99 summer
position 103, 65

event historic philosophy_is_foppish
date 103 winter

event historic astronomy_advances
date 114 summer

event historic lex_aebutia
date 114 winter

event historic roman_stoicism
date 120 summer

event historic lex_papira
date 120 winter

event plague plague_in_italy
date 144 summer
position 96, 82
position 95, 71
position 102, 68
position 114, 63


event historic vestal_virgin_struck_down
date 150 winter

event historic de_rerum_natura
date 166 winter

event plague plague_in_asia_minor
date 173 summer
position 192, 68
position 200, 55
position 190, 80

event historic lex_pompeia
date 175 winter

event historic a_new_religion
date 194 summer

event plague plague_in_italy
date 204 winter
position 96, 82
position 95, 71
position 102, 68
position 114, 63

event historic de_materia_medica
date 214 summer

event historic julian_calendar
date 218 winter

event historic earthquake_in_iberia
date 258 summer

event historic the_aeneid
date 269 winter

event historic lex_adulteriis_coercendis
date 271 summer

event historic trouble_in_judea
date 284 winter

event historic lex_fufia_caninia
date 286 summer



Spero di esserti stato d'aiuto^^
view post Posted: 19/12/2012, 22:06     -4Richiesta: Unità mancanti - Modding: Medieval 2 Total War
Ripesco il topic per mettere in evidenza l'ignoranza degli amministratori del forum.

Per sbloccare le unità mancanti bisogna modificare l' export_descr_buildings così come ho fatto:


hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands

building core_building
{
convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus 1
recruitment_slots 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus 1
recruitment_slots 2
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Jinetes" 1 0.2 2 0 requires factions { portugal, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
wall_level 2
tower_level 1
gate_strength 1
free_upkeep bonus 4
happiness_bonus bonus 1
recruitment_slots 2
}
material stone
construction 3
cost 2400
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
wall_level 3
tower_level 1
gate_strength 2
free_upkeep bonus 5
happiness_bonus bonus 2
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "Hussars" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "Cossack Musketeers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1
recruit_pool "Dismounted Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { milan, venice, papal_states,}
recruit_pool "Noble Pikemen" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Scots Guard" 1 0.4 3 0 requires factions { france, }
recruit_pool "Christian Guard" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Broken Lances" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
wall_level 4
tower_level 1
gate_strength 2
free_upkeep bonus 6
happiness_bonus bonus 3
recruitment_slots 3
}
material stone
construction 4
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_castle_building
{
convert_to core_building
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.2 2 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.2 2 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.2 2 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
wooden_castle
}
}
wooden_castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Mailed Knights" 1 0.2 2 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.2 2 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.2 2 0 requires factions { timurids, }
recruit_pool "English Huscarls" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Dismounted Polish Nobles" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 1
gate_strength 1
tower_level 1
law_bonus bonus 2
recruitment_slots 2
}
material wooden
construction 2
cost 1200
settlement_min village
upgrades
{
castle
}
}
castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Mongol Heavy Archers" 1 0.2 2 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Dismounted Lithuanian Cavalry" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 2
tower_level 1
gate_strength 1
law_bonus bonus 3
recruitment_slots 3
}
material stone
construction 3
cost 2400
settlement_min town
upgrades
{
fortress
}
}
fortress castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Polish Retainers" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Mongol Heavy Lancers" 1 0.2 2 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, }
recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.5 4 0 requires factions { england, portugal, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Dismounted Gothic Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Light Lancers" 1 0.7 6 0 requires factions { mongols, }

wall_level 3
tower_level 1
gate_strength 2
law_bonus bonus 4
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Dismounted Polish Knights" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Khan's Guard" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Noble Swordsmen" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Noble Knights" 1 0.4 3 0 requires factions { france, }
recruit_pool "Imperial Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Chivalric Knights" 1 0.4 3 0 requires factions { spain, sicily, }
recruit_pool "Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Retainers" 1 0.4 3 0 requires factions { poland, }
recruit_pool "E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Lancers" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mongol Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
recruit_pool "Polish Knights" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
recruit_pool "Dismounted Noble Knights" 1 0.4 3 0 requires factions { france, }
recruit_pool "Dismounted Imperial Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Chivalric Knights" 1 0.4 3 0 requires factions { france, spain, denmark, }
recruit_pool "Dismounted Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Dismounted E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted English Knights" 1 0.5 4 0 requires factions { england, }
recruit_pool "Dismounted Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Dismounted Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { france, hre, spain, milan, venice, papal_states, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Druzhina" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Dismounted Gothic Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Dismounted Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { papal_states, }
wall_level 4
tower_level 1
gate_strength 2
law_bonus bonus 5
recruitment_slots 3
}
material stone
construction 4
cost 9600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building tower
{
convert_to castle_tower
levels ballista_towers cannon_towers
{
ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
tower_level 2
}
material stone
construction 3
cost 3200
settlement_min large_city
upgrades
{
cannon_towers
}
}
cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
tower_level 3
}
material stone
construction 4
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_tower
{
convert_to tower
levels c_ballista_towers c_cannon_towers
{
c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
tower_level 2
}
material stone
construction 3
cost 3200
settlement_min large_city
upgrades
{
c_cannon_towers
}
}
c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
tower_level 3
}
material stone
construction 4
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { Normans, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
knights_stables
}
}
knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
barons_stables
}
}
barons_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.5 4 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 1 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
earls_stables
}
}
earls_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hussars" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Dvor Cavalry" 1 0.4 3 0 requires factions { russia, }
recruit_pool "English Knights" 1 0.5 4 0 requires factions { england, }
recruit_pool "Chivalric Knights" 1 0.5 4 0 requires factions { france, denmark, spain, sicily, }
recruit_pool "Imperial Knights" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Italian MAA" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Knights" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Cossack Cavalry" 1 0.5 4 0 requires factions { russia, }
recruit_pool "E Chivalric Knights" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Latinkon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Lancers" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, }
recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}




18/12/2012 20:33








Email






Scheda Utente








Modifica






Cancella






Quota


#7








Sabor88















Post: 11




Registrato il: 30/04/2012




Città: MONTE PORZIO CATONE




Età: 24




Sesso: Maschile




Soldato







material wooden
construction 5
cost 9600
settlement_min large_city
upgrades
{
kings_stables
}
}
kings_stables castle requires factions { hre, france, middle_eastern, eastern_european, greek, venice, }
{
capability
{
recruit_pool "Lancers" 1 0.5 4 0 requires factions { france, }
recruit_pool "Gothic Knights" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Stradiots" 1 0.5 4 0 requires factions { venice, }
recruit_pool "Polish Guard" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Tsars Guard" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Royal Banderium" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Kataphractoi" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Christian Guard" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Royal Mamluks" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Quapukulu" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Khan's Guard" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Reiters" 1 0.5 4 0 requires factions { hre, } and event_counter gunpowder_discovered 1
recruit_pool "English Knights" 1 0.7 6 0 requires factions { england, }
recruit_pool "Chivalric Knights" 1 0.7 6 0 requires factions { france, denmark, spain, sicily, }
recruit_pool "Imperial Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Portuguese Knights" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Italian MAA" 1 0.7 6 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Knights" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Dvor Cavalry" 1 0.7 6 0 requires factions { russia, }
recruit_pool "E Chivalric Knights" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Latinkon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, }
recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Hussars" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Cossack Cavalry" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Elephant Artillery" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 6
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
convert_to castle_barracks
levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury
{
town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Town Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.5 4 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, }
law_bonus bonus 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
town_guard
}
}
town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 2
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
city_watch
}
}
city_watch city requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.5 4 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.5 4 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
militia_drill_square
}
}
militia_drill_square city requires factions { denmark, hre, france, scotland, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 5
cost 4800
settlement_min large_city
upgrades
{
militia_barracks
}
}
militia_barracks city requires factions { denmark, hre, france, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.5 4 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
army_barracks
}
}
army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.5 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.5 4 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Pikemen" 1 0.5 4 0 requires factions { france, }
recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3

}
material wooden
construction 7
cost 12000
settlement_min huge_city
upgrades
{
royal_armoury
}
}
royal_armoury city requires factions { turks, venice, milan, portugal, spain, }
{
convert_to 4
capability
{
recruit_pool "Musketeers" 1 0.5 4 0 requires factions { spain, portugal, milan, venice, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Musketeers" 1 0.5 4 0 requires factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.7 6 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.7 6 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Archers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, }
recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 8
cost 15000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_barracks
{
convert_to barracks
levels mustering_hall garrison_quarters drill_square barracks armoury
{
mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Peasants" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.5 4 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.5 4 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
}
material wooden
construction 1
cost 600
settlement_min village
upgrades
{
garrison_quarters
}
}
garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Levy Spearmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.5 4 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.5 4 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.5 4 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.5 4 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
drill_square
}
}
drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Billmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.5 4 0 requires factions { england, france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Norse Swordsmen" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "EE Spearmen" 1 0.5 4 0 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Nubian Spearmen" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Azabs" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.5 4 1 requires factions { timurids, }
recruit_pool "Dismounted Huscarls" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.7 6 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 1 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks
}
}
barracks castle requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Armored Swordsmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highland Pikemen" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Voulgier" 1 0.5 4 0 requires factions { france, }
recruit_pool "Norse Axemen" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Venetian Heavy Infantry" 1 0.5 4 0 requires factions { venice, }
recruit_pool "Dismounted Druchima" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Pavise Spearmen" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Lamtuna Spearmen" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Naffatun" 1 0.5 4 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, }
recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { venice, Normans, }
recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Nubian Spearmen" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Azabs" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, }
recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { venice, Normans, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 2 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.1 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.1 4 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.1 4 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.1 4 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.1 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Dismounte Tuareg Spearmen" 1 0.5 4 0 requires factions { moors, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
armoury
}
}
armoury castle requires factions { denmark, hre, france, scotland, england, turks, egypt, moors, hungary, greek, sicily, venice, portugal, spain, }
{
convert_to 3
capability
{
recruit_pool "Noble Swordsmen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, }
recruit_pool "Dismounted Broken Lances" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Dismounted Christian Guard" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Heavy Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Noble Pikemen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Obudshaer" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Armored Swordsmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Pikemen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Voulgier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Zweihander" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Norse Axemen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sword and Buckler Men" 1 0.7 6 0 requires factions { spain, sicily, }
recruit_pool "Aventuros" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Venetian Heavy Infantry" 1 0.7 6 1 requires factions { venice, }
recruit_pool "Dismounted Druchima" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Pavise Spearmen" 1 0.7 6 1 requires factions { hungary, }
recruit_pool "Dismounted Latinkon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Lamtuna Spearmen" 1 0.7 6 1 requires factions { moors, }
recruit_pool "Naffatun" 1 0.7 6 1 requires factions { egypt, turks, }
recruit_pool "Naffatun" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Nubian Spearmen" 1 0.7 6 1 requires factions { moors, egypt, }
recruit_pool "Azabs" 1 0.7 6 1 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 3 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.7 6 1 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 1 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 1 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Tuareg Spearmen" 1 0.7 6 1 requires factions { moors, }
recruit_pool "Dismounted Men at Arms" 1 0.7 6 0 requires factions { sicily, }
}
material wooden
construction 6
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building professional_military
{
levels military_academy officers_academy
{
military_academy city requires factions { france , england, spain, portugal, }
{
capability
{
recruit_pool "Demi Lancers" 1 0.5 4 0 requires factions { england, }
recruit_pool "French Mounted Archers" 1 0.5 4 0 requires factions { france, }
recruit_pool "Dismounted French Archers" 1 0.5 4 0 requires factions { france, }
recruit_pool "Tercio Pikemen" 1 0.5 4 0 requires factions { spain, }
}
material wooden
construction 4
cost 4800
settlement_min huge_city
upgrades
{
officers_academy
}
}
officers_academy city requires factions { france , england, spain, portugal, }
{
capability
{
recruit_pool "Gendarmes" 1 0.7 6 0 requires factions { france, spain, }
recruit_pool "Demi Lancers" 1 0.7 6 1 requires factions { england, }
recruit_pool "French Mounted Archers" 1 0.7 6 0 requires factions { france, }
recruit_pool "Dismounted French Archers" 1 0.7 6 0 requires factions { france, }
recruit_pool "Tercio Pikemen" 1 0.7 6 0 requires factions { spain, }
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
bowyer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
practice_range
}
}
practice_range castle requires factions { denmark, hre, scotland, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range castle requires factions { denmark, hre, scotland, france, england, egypt, turks, moors, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, }
recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, }
recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Dismounted Dvor" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Nubian Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Ottoman Infantry" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Archers" 1 0.7 6 0 requires factions { mongols, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
marksmans_range
}
}
marksmans_range castle requires factions { denmark, hre, france, england, egypt, turks, moors, southern_european, }
{
capability
{
recruit_pool "Dismounted Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Aventurier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Mounted Crossbowmen" 1 0.7 6 0 requires factions { hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Granadine CB Cav" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, }
recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, }
recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Nubian Archers" 1 0.7 6 1 requires factions { egypt, }
recruit_pool "Ottoman Infantry" 1 0.7 6 1 requires factions { turks, }
recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Archers" 1 0.7 6 0 requires factions { mongols, }
}
material wooden
construction 5
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building siege
{
convert_to castle_siege
levels ballista_range catapult_range siege_works
{
ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }

}
material wooden
construction 3
cost 1600
settlement_min large_town
upgrades
{
catapult_range
}
}
catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 4
cost 3200
settlement_min city
upgrades
{
siege_works
}
}
siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_siege
{
convert_to siege
levels c_ballista_range c_catapult_range c_siege_works
{
c_ballista_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 3
cost 1600
settlement_min large_town
upgrades
{
c_catapult_range
}
}
c_catapult_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 4
cost 3200
settlement_min city
upgrades
{
c_siege_works
}
}
c_siege_works castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building cannon
{
convert_to castle_cannon
levels gunsmith cannon_maker cannon_foundry royal_arsenal
{
gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 0
capability
{
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
}
material wooden
construction 3
cost 800
settlement_min city
upgrades
{
cannon_maker
}
}
cannon_maker city requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 4
cost 1600
settlement_min large_city
upgrades
{
cannon_foundry
}
}
cannon_foundry city requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 5
cost 3200
settlement_min huge_city
upgrades
{
royal_arsenal
}
}
royal_arsenal city requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, }
recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, }
recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, }
recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, timurids, }
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_cannon
{
convert_to cannon
levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal
{
c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 0
capability
{
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
}
material wooden
construction 3
cost 800
settlement_min city
upgrades
{
c_cannon_maker
}
}
c_cannon_maker castle requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 4
cost 1600
settlement_min large_city
upgrades
{
c_cannon_foundry
}
}
c_cannon_foundry castle requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
c_royal_arsenal
}
}
c_royal_arsenal castle requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, }
recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, }
recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, }
recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, timurids, }
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building urban_equestrian
{
levels racing_track sultans_racing_track
{
racing_track city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
happiness_bonus bonus 1
stage_races 1
}

material wooden
construction 4
cost 1200
settlement_min city
upgrades
{
sultans_racing_track
}
}
sultans_racing_track city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
happiness_bonus bonus 2
stage_races 2
}
material wooden
construction 5
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building smith
{
convert_to castle_smith
levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer
{
leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
armour 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
blacksmith
}
}
blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
armour 2
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
armourer
}
}
armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
armour 3
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
heavy_armourer
}
}
heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
armour 4
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
plate_armourer
}
}
plate_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
armour 5
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
gothic_armourer
}
}
gothic_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 5
capability
{
armour 6
}
material wooden
construction 7
cost 15000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_smith
{
convert_to smith
levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer c_gothic_armourer
{
c_leather_tanner castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
armour 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
c_blacksmith
}
}
c_blacksmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
armour 2
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
c_armourer
}
}
c_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
armour 3
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
c_heavy_armourer
}
}
c_heavy_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
armour 4
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
c_plate_armourer
}
}
c_plate_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
armour 5
}
material wooden
construction 6
cost 10000
settlement_min large_city
upgrades
{
c_gothic_armourer
}
}
c_gothic_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 5
capability
{
armour 6
}
material wooden
construction 7
cost 15000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building port
{
convert_to castle_port
levels port shipwright dockyard naval_drydock
{
port city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 2
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
trade_base_income_bonus bonus 4
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
naval_drydock
}
}
naval_drydock city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
{
convert_to 3
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "carrack" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 5
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_port
{
convert_to port
levels c_port c_shipwright c_dockyard c_naval_drydock
{
c_port castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 2
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
c_shipwright
}
}
c_shipwright castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
c_dockyard
}
}
c_dockyard castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
trade_base_income_bonus bonus 4
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
c_naval_drydock
}
}
c_naval_drydock castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
{
convert_to 3
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "carrack" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 5
}
material wooden
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building sea_trade
{
levels merchants_wharf warehouse docklands
{
merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
{
capability
{
trade_fleet 1
trade_base_income_bonus bonus 2
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
warehouse
}
}
warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
{
capability
{
trade_fleet 2
trade_base_income_bonus bonus 3
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
docklands
}
}
docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
{
capability
{
trade_fleet 3
trade_base_income_bonus bonus 4
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building admiralty
{
levels naval_academy admiralty
{
naval_academy city requires factions { denmark, england, portugal, } and building_present_min_level port port
{
capability
{
recruitment_cost_bonus_naval bonus 1
navy_bonus 1
}
material wooden
construction 3
cost 2400
settlement_min city
upgrades
{
admiralty
}
}
admiralty city requires factions { denmark, england, portugal, }
{
capability
{
recruitment_cost_bonus_naval bonus 2
navy_bonus 1
}
material wooden
construction 5
cost 4800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building market
{
levels corn_exchange market fairground great_market merchants_quarter
{
corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 2
agent_limit merchant 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
market
}
}
market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
agent_limit merchant 1
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
fairground
}
}
fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 4
agent_limit merchant 1
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
great_market
}
}
great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 5
agent_limit merchant 1
}
material wooden
construction 6
cost 4800
settlement_min large_city
upgrades
{
merchants_quarter
}
}
merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 6
agent_limit merchant 1
}
material wooden
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_roads
{
convert_to hinterland_castle_roads
levels roads paved_roads
{
roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_roads
{
convert_to hinterland_roads
levels c_roads c_paved_roads
{
c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
c_paved_roads
}
}
c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_farms
{
convert_to hinterland_farms
levels farms farms+1 farms+2 farms+3
{
farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
farms+1
}
}
farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
farming_level 2
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
farms+2
}
}
farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
farming_level 3
}
material wooden
construction 4
cost 2400
settlement_min large_town
upgrades
{
farms+3
}
}
farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
farming_level 4
}
material wooden
construction 6
cost 4800
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_mines
{
convert_to hinterland_castle_mines
levels mines mines+1
{
mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 0
capability
{
mine_resource 4
}
material wooden
construction 2
cost 2000
settlement_min large_town
upgrades
{
mines+1
}
}
mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 1
capability
{
mine_resource 7
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_mines
{
convert_to hinterland_mines
levels c_mines c_mines+1
{
c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 0
capability
{
mine_resource 4
}
material wooden
construction 2
cost 2000
settlement_min large_town
upgrades
{
c_mines+1
}
}
c_mines+1 castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 1
capability
{
mine_resource 7
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

building health
{
levels public_baths aqueduct
{
public_baths city requires factions { greek, } and building_present_min_level market market
{
capability
{
population_health_bonus bonus 2
population_growth_bonus bonus 1
}
material wooden
construction 4
cost 800
settlement_min large_city
upgrades
{
aqueduct
}
}
aqueduct city requires factions { greek, } and building_present_min_level market great_market
{
capability
{
population_health_bonus bonus 4
population_growth_bonus bonus 2
}
material wooden
construction 6
cost 1600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hospital
{
levels bimaristan great_bimaristan
{
bimaristan city requires factions { middle_eastern, }
{
capability
{
retrain_cost_bonus bonus 1
population_health_bonus bonus 2
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
great_bimaristan
}
}
great_bimaristan city requires factions { middle_eastern, }
{
capability
{
retrain_cost_bonus bonus 2
population_health_bonus bonus 4
}
material wooden
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building academic
{
levels alchemists_lab alchemy_school university
{
alchemists_lab city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market great_market
{
capability
{
weapon_missile_gunpowder 1
}
material wooden
construction 3
cost 1600
settlement_min large_city
upgrades
{
alchemy_school
}
}
alchemy_school city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market merchants_quarter
{
capability
{
weapon_missile_gunpowder 1
weapon_artillery_gunpowder 1
}
material wooden
construction 5
cost 3200
settlement_min huge_city
upgrades
{
university
}
}
university city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
weapon_projectile 1
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic
{
convert_to temple_catholic_castle
religion catholic
levels small_church church abbey cathedral huge_cathedral
{
small_church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 0
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 1
pope_disapproval 1
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church
}
}
church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 1
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
pope_disapproval 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
abbey
}
}
abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 3
agent_limit priest 2
pope_disapproval 1
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
cathedral
}
}
cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, venice, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.4 3 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 4
agent_limit priest 2
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 1
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral
}
}
huge_cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.4 3 1 requires factions { denmark, }
happiness_bonus bonus 3
religion_level bonus 5
agent_limit priest 2
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 3
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic_castle
{
convert_to temple_catholic
religion catholic
levels small_chapel chapel
{
small_chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 0
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 2
pope_disapproval 1
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel
}
}
chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 1
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 3
agent_limit priest 1
pope_disapproval 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox
{
convert_to temple_orthodox_castle
religion orthodox
levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
{
small_church_o city requires factions { russia, byzantium, }
{
convert_to 0
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church_o
}
}
church_o city requires factions { russia, byzantium, }
{
convert_to 1
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
abbey_o
}
}
abbey_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 2
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
cathedral_o
}
}
cathedral_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 2
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral_o
}
}
huge_cathedral_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox_castle
{
convert_to temple_orthodox
religion orthodox
levels small_chapel_o chapel_o
{
small_chapel_o castle requires factions { russia, byzantium, }
{
convert_to 0
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel_o
}
}
chapel_o castle requires factions { russia, byzantium, }
{
convert_to 1
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim
{
convert_to temple_muslim_castle
religion islam
levels small_masjid masjid minareted_masjid jama great_jama
{
small_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 0
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
masjid
}
}
masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 1
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
minareted_masjid
}
}
minareted_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 2
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
jama
}
}
jama city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 2
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
great_jama
}
}
great_jama city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim_castle
{
convert_to temple_muslim
religion islam
levels c_small_masjid c_masjid
{
c_small_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 0
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
c_masjid
}
}
c_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 1
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building taverns
{
levels brothel inn tavern coaching_house pleasure_palace
{
brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
happiness_bonus bonus 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
inn
}
}
inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
happiness_bonus bonus 2
}
material wooden
construction 3
cost 1600
settlement_min large_town
upgrades
{
tavern
}
}
tavern city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.4 3 0 requires factions { hungary, }
happiness_bonus bonus 3
}
material wooden
construction 4
cost 3200
settlement_min city
upgrades
{
coaching_house
}
}
coaching_house city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
happiness_bonus bonus 4
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
pleasure_palace
}
}
pleasure_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
happiness_bonus bonus 5
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building city_hall
{
levels town_hall council_chambers city_hall mayors_palace
{
town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
law_bonus bonus 1
population_health_bonus bonus 1
}
material wooden
construction 2
cost 600
settlement_min large_town
upgrades
{
council_chambers
}
}
council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
law_bonus bonus 2
population_health_bonus bonus 2
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
city_hall
}
}
city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
recruit_pool "Janissary Heavy Inf" 1 0.4 3 0 requires factions { turks, }
law_bonus bonus 3
population_health_bonus bonus 4
}
material wooden
construction 4
cost 2400
settlement_min large_city
upgrades
{
mayors_palace
}
}
mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Forlorn Hope" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Carroccio Standard M" 1 0.4 3 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.4 3 0 requires factions { venice, }
recruit_pool "Famiglia Ducale" 1 0.5 4 0 requires factions { milan, }
recruit_pool "Janissary Heavy Inf" 1 0.5 4 0 requires factions { turks, }
law_bonus bonus 4
population_health_bonus bonus 5
}
material wooden
construction 5
cost 4800
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building art
{

levels artist_studio artist_gallery
{
artist_studio city requires factions { milan, venice, sicily, }
{
capability
{
happiness_bonus bonus 1
}
material wooden
construction 3
cost 2400
settlement_min large_city
upgrades
{
artist_gallery
}
}
artist_gallery city requires factions { milan, venice, sicily, }
{
capability
{
happiness_bonus bonus 2
population_health_bonus bonus 1
}
material wooden
construction 6
cost 4800
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building bullring
{
levels plaza_del_toro
{
plaza_del_toro city requires factions { portugal, spain, }
{
capability
{
recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
happiness_bonus bonus 1
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building bank
{
levels merchant_bank merchant_vault
{
merchant_bank city requires factions { hre, venice, milan, }
{
capability
{
trade_base_income_bonus bonus 2
agent_limit merchant 1
}
material wooden
construction 4
cost 4800
settlement_min large_city
upgrades
{
merchant_vault
}
}
merchant_vault city requires factions { hre, venice, milan, }
{
capability
{
trade_base_income_bonus bonus 3
agent_limit merchant 2
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building paper
{
levels printing_press printing_house
{
printing_press city requires factions { hre, poland, } and event_counter first_printing_press 1
{
capability
{
happiness_bonus bonus 1
trade_base_income_bonus bonus 2
}
material wooden
construction 4
cost 4800
settlement_min large_city
upgrades
{
printing_house
}
}
printing_house city requires factions { hre, poland, } and event_counter first_printing_press 1
{
capability
{
happiness_bonus bonus 2
trade_base_income_bonus bonus 4
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building icon_art
{
levels ikoner_studio master_ikoner_studio
{
ikoner_studio city requires factions { russia, greek, }
{
capability
{
population_health_bonus bonus 1
amplify_religion_level 1.5
}
material wooden
construction 3
cost 4800
settlement_min large_city
upgrades
{
master_ikoner_studio
}
}
master_ikoner_studio city requires factions { russia, greek, }
{
capability
{
population_health_bonus bonus 2
amplify_religion_level 2
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building music
{
levels theatre conservatorium
{
theatre city requires factions { france, }
{
capability
{
happiness_bonus bonus 1
}
material wooden
construction 4
cost 4800
settlement_min large_city
upgrades
{
conservatorium
}
}
conservatorium city requires factions { france, }
{
capability
{
happiness_bonus bonus 2
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building tourney
{
levels jousting_lists tourney_fields
{
jousting_lists castle requires factions { hre, france, england, portugal, spain, }
{
capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 2
cost 1600
settlement_min city
upgrades
{
tourney_fields
}
}
tourney_fields castle requires factions { hre, france, england, portugal, spain, }
{
capability
{
happiness_bonus bonus 1
free_upkeep bonus 1
heavy_cavalry_bonus bonus 2
}
material wooden
construction 4
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_academic
{
levels library academy
{
library castle requires factions { denmark, scotland, hungary, poland, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent diplomat 0 requires factions { northern_european, }
agent spy 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { eastern_european, }
}
material wooden
construction 3
cost 1600
settlement_min large_city
upgrades
{
academy
}
}
academy castle requires factions { denmark, scotland, hungary, poland, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent diplomat 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
}
material wooden
construction 6
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building caravan
{
levels caravan_stop caravanersary
{
caravan_stop castle requires factions { moors, }
{
capability
{
recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, }
trade_level_bonus bonus 2
}
material wooden
construction 2
cost 1200
settlement_min large_town
upgrades
{
caravanersary
}
}
caravanersary castle requires factions { moors, }
{
capability
{
recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Camel Gunners" 1 0.4 3 0 requires factions { moors, } and event_counter gunpowder_discovered 1
trade_level_bonus bonus 4
}
material wooden
construction 4
cost 3600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_guild
{
levels assassins_guild m_assassins_guild gm_assassins_guild
{
assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
law_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_assassins_guild
}
}
m_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 0 requires factions { hungary, }
law_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_assassins_guild
}
}
gm_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 1 requires factions { hungary, }
law_bonus bonus 2
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_muslim_guild
{
levels eastern_assassins_guild m_eastern_assassins_guild gm_eastern_assassins_guild
{
eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 0 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_eastern_assassins_guild
}
}
m_eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 1 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_eastern_assassins_guild
}
}
gm_eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 2 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_masons_guild
{
levels masons_guild m_masons_guild gm_masons_guild
{
masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Spear Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.4 3 0 requires factions { moors, egypt, turks, mongols, timurids, }
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
m_masons_guild
}
}
m_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, }
recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, }
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 1
}
faction_capability
{
construction_cost_bonus_stone bonus 20
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_masons_guild
}
}
gm_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, }
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 2
}
faction_capability
{
construction_cost_bonus_stone bonus 30
}
material stone
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_theologians_guild
{
levels theologians_guild m_theologians_guild gm_theologians_guild
{
theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_theologians_guild
}
}
m_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_theologians_guild
}
}
gm_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_merchants_guild
{
levels merchants_guild m_merchants_guild gm_merchants_guild
{
merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_merchants_guild
}
}
m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_merchants_guild
}
}
gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 1 requires factions { scotland, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 1 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.5 4 1 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.5 4 1 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.5 4 1 requires factions { moors, egypt, }
recruit_pool "Sipahis" 1 0.5 4 1 requires factions { turks, }
trade_base_income_bonus bonus 3
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_alchemists_guild
{
levels alchemists_guild m_alchemists_guild gm_alchemists_guild
{
alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
gun_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_alchemists_guild
}
}
m_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
gun_bonus 1
}
faction_capability
{
gun_bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_alchemists_guild
}
}
gm_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
gun_bonus 1
}
faction_capability
{
gun_bonus 2
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_thiefs_guild
{
levels thieves_guild m_thieves_guild gm_thieves_guild
{
thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_thieves_guild
}
}
m_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_thieves_guild
}
}
gm_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_explorers_guild
{
levels explorers_guild m_explorers_guild gm_explorers_guild
{
explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_explorers_guild
}
}
m_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_explorers_guild
}
}
gm_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_swordsmiths_guild
{
convert_to guild_swordsmiths_guild
levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
{
swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
weapon_melee_blade 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_swordsmiths_guild
}
}
m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
weapon_melee_blade 1
}
faction_capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_swordsmiths_guild
}
}
gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
weapon_melee_blade 1
}
faction_capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_templars_chapter_house
{
convert_to guild_templars_chapter_house
religion catholic
levels templars_minor_ch templars_major_ch templars_hq
{
templars_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 0
capability
{
recruit_pool "Knights Templar" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
templars_major_ch
}
}
templars_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 1
capability
{
recruit_pool "Knights Templar" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
templars_hq
}
}
templars_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 2
capability
{
recruit_pool "Knights Templar" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_st_johns_chapter_house
{
convert_to guild_st_johns_chapter_house
religion catholic
levels st_johns_minor_ch st_johns_major_ch st_johns_hq
{
st_johns_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 0
capability
{
recruit_pool "Knights Hospitaller" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
st_johns_major_ch
}
}
st_johns_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 1
capability
{
recruit_pool "Knights Hospitaller" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
st_johns_hq
}
}
st_johns_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 2
capability
{
recruit_pool "Knights Hospitaller" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 3
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_teutonic_knights_chapter_house
{
convert_to guild_teutonic_knights_chapter_house
religion catholic
levels teutonic_knights_minor_ch teutonic_knights_major_ch teutonic_knights_hq
{
teutonic_knights_minor_ch requires factions { hre, }
{
convert_to 0
capability
{
recruit_pool "Teutonic Knights" 1 0.4 3 0 requires factions { hre, }
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
teutonic_knights_major_ch
}
}
teutonic_knights_major_ch requires factions { hre, }
{
convert_to 1
capability
{
recruit_pool "Teutonic Knights" 1 0.5 4 1 requires factions { hre, }
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
teutonic_knights_hq
}
}
teutonic_knights_hq requires factions { hre, }
{
convert_to 2
capability
{
recruit_pool "Teutonic Knights" 1 0.7 6 2 requires factions { hre, }
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_knights_of_santiago_chapter_house
{
convert_to guild_knights_of_santiago_chapter_house
religion catholic
levels knights_of_santiago_minor_ch knights_of_santiago_major_ch knights_of_santiago_hq
{
knights_of_santiago_minor_ch requires factions { portugal, spain, }
{
convert_to 0
capability
{
recruit_pool "Knights of Santiago" 1 0.4 3 0 requires factions { spain, portugal, }
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
knights_of_santiago_major_ch
}
}
knights_of_santiago_major_ch requires factions { portugal, spain, }
{
convert_to 1
capability
{
recruit_pool "Knights of Santiago" 1 0.5 4 1 requires factions { spain, portugal, }
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
knights_of_santiago_hq
}
}
knights_of_santiago_hq requires factions { portugal, spain, }
{
convert_to 2
capability
{
recruit_pool "Knights of Santiago" 1 0.7 6 2 requires factions { spain, portugal, }
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_woodsmens_guild
{
levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild
{
woodsmens_guild castle requires factions { england, }
{
capability
{
archer_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_woodsmens_guild
}
}
m_woodsmens_guild castle requires factions { england, }
{
capability
{
recruit_pool "Sherwood Archers" 1 0.2 2 0 requires factions { england, }
archer_bonus 1
}
faction_capability
{
archer_bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_woodsmens_guild
}
}
gm_woodsmens_guild castle requires factions { england, }
{
capability
{
recruit_pool "Sherwood Archers" 1 0.4 3 0 requires factions { england, }
archer_bonus 1
}
faction_capability
{
archer_bonus 2
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_horse_breeders_guild
{
levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
{
horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
cavalry_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_horse_breeders_guild
}
}
m_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
cavalry_bonus 1
}
faction_capability
{
cavalry_bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_horse_breeders_guild
}
}
gm_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
cavalry_bonus 1
}
faction_capability
{
cavalry_bonus 2
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_castle
{
convert_to convert_to_city
levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle
{
village_to_wooden_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 800
settlement_min village
upgrades
{
small_town_to_stone_keep
}
}
small_town_to_stone_keep city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 1600
settlement_min town
upgrades
{
large_town_to_castle
}
}
large_town_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 2
cost 3200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_city
{
convert_to convert_to_castle
levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city
{
wooden_castle_to_village castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 800
settlement_min village
upgrades
{
stone_keep_to_small_town
}
}
stone_keep_to_small_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 1200
settlement_min town
upgrades
{
castle_to_large_town
}
}
castle_to_large_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
large_castle_to_city
}
}
large_castle_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 2
cost 3200
settlement_min city
upgrades
{
fortress_to_city
}
}
fortress_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 3
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_pagan
{
religion pagan
levels high_temple
{
high_temple city requires factions { mesoamerican, }
{
capability
{
happiness_bonus bonus 2
religion_level bonus 10
law_bonus bonus 5
}
material wooden
construction 1
cost 15000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}

Ecco fatto. Modificando il file come ho fatto io avremo tutte le unità che VOLEVO in MEDIEVAL 2 LISCIO. Purtroppo però la stessa cosa non funziona su KINGDOMS dove ancora non capisco perchè certe unità (GUERRIERI FRECCIA per i TLAXCALTECHI) non me le accetta.

Di sicuro, per chi avesse avuto il mio stesso problema, sono stato molto più utile di certa gente che oltre a dire "guarda hai sbagliato sessione" non sà nemmeno le iniziali dei giochi a cui è iscritta nel forum.
view post Posted: 10/5/2012, 12:25     -2Richiesta: Unità mancanti - Modding: Medieval 2 Total War
apparte il fatto che hai sbagliato sezione... comunque per sbloccare le unità durante la campagna devi semplicemente sviluppare le tecnologie nelle città


ecco una risposta del C***O (scusatemi la volgarità sò che sarò punito per questo ma ci voleva). I motivi sono:

1) per quante tecnologie sviluppi non riuscirò mai ad avere i sergenti corazzati con gli inglesi
2) poiché non si riesce ad avere tali unità bisogna usare delle mod (ecco perchè scritto in modding)


QUINDI:

1) chi ha sbagliato sei te
2) prima di rispondere leggi PER INTERO la mia richiesta
3) GRAZIE per aver dato un briciolo di interesse al mio post
4) Se non credi a quello che dico prova tu stesso a fare le unità da me elencate
5) Se non hai MEDIEVAL 2 TOTAL WAR che cosa hai risposto a fare???

TANTI SALUTI

[CENSURATO] TheRipper

Edited by TheRipper - 19/12/2012, 23:52
view post Posted: 24/4/2012, 09:17     Problema campagna - Medieval 2 Total War
è strano... beh è probabile dato che io ce l'ho originale in italiano. E' probabile che ci sia un qualcosa per togliere questo bug. Io ho sentito che bastano le patch fino ad almeno 1.2 o 1.3.
view post Posted: 22/4/2012, 19:07     Problema campagna - Medieval 2 Total War
Non saprei, ce l'hai originale o scaricato il gioco? (perchè di sicuro deve essere un problema relativo al descr_strat riguardo all'anno 1320) Per evenienza prova a rigiocarci partendo dall'inizio e vedi se ti risuccede. Se sì allora è quel problema che ti dico; se no è stato un problema di bug/lag che succede anche a me (io metto la scheda grafica ai minimi termini).
view post Posted: 22/4/2012, 19:01     -3Richiesta: Unità mancanti - Modding: Medieval 2 Total War
Allora premetto una cosa: vorrei, gentilmente e CIVILMENTE, che chi mi risponda non mi risponda né inutilmente, né con insulti né con provocazioni, né con dichiarazioni di impossibilità (poichè vedendo siti in inglese certe cose si riescono a fare e solo qua in Italia non si riesce a fare NIENTE).

Premessa questa cosa vorrei un aiuto a sbloccare le seguenti unità per:


1) MEDIEVAL 2 TOTAL WAR LISCIO:


INGLESI
-Sergenti Corazzati
-archi lunghi a cavallo

FRANCIA
-Arcieri francesi appiedati
-cavalieri cortesi appiedati

SACRO ROMANO IMPERO
-Cavalieri gotici appiedati

VENEZIA
-Lance Spezzate appiedate

SICILIA
-Uomini d'arme appiedati

RUSSI
-Gulay Gorod

MORI
-Tuareg Appiedati

DANESI
-Cavalieri Cortesi Appiedati

POLACCHI
-Cavalieri lituani appiedati
-Fort Wagon

MAGIARI
-Fort Wagon

STATO PONTIFICIO
-Lance Spezzate appiedate

MONGOLI
-Lancieri Leggeri appiedati
-Lancieri pesanti appiedati
-arcieri appiedati (NON gli arcieri mongoli appiedati)
-bombarda

TARTARI
-Lancieri pesanti appiedati
-lanciarazzi
-bombarda gigante




2) KINGDOMS: AMERICAS

TLAXCALTECHI/TARASCHI
-Guerrieri Freccia


3) KINGDOMS: BRITANNIA

INGLESI/ALLEANZA DEI BARONI
-Archi Lunghi a cavallo

NORVEGIA
-Cavalieri feudali appiedati


4)KINGDOMS: CRUSADES

REGNO DI GERUSALEMME
-Grande Croce di Gerusalemme

PRINCIPATO DI ANTIOCHIA
-Grande Croce di Antiochia

EGIZIANI
-Arcieri Nubiani

TURCHI
-Azab

MONGOLI
-Arcieri appiedati
-Lancieri pesanti appiedati
-Lancieri leggeri appiedati
-Bombarda

VENEZIA
-Lance spezzate appiedate


4)KINGDOMS: TEUTONIC

ORDINE TEUTONICO
-Holk (Nave)

SACRO ROMANO IMPERO
-Cavalieri Gotici Appiedati

MONGOLI
-Arcieri Appiedati
-Lancieri Pesanti Appiedati
-Lancieri Leggeri Appiedati
-Bombarda

NOVGOROD
-Gulay Gorod

POLACCHI
-Wagon Fort





INVITO AD AIUTARMI CHIUNQUE LEGGA QUESTO TOPIC E (PER OGNI AMMINISTRATORE, ETC. CHE VOLESSE INVITARMI A ISCRIVERMI PRIMA DI POSTARE AD ANDARE NELLA APPOSITA SEZIONE E A RITROVARE LUI LA MIA PRESENTAZIONE POICHE L'HO GIA FATTA ANNI OR SONO. GRAZIE
view post Posted: 30/4/2011, 17:08     GUIDA: Trucchi per Medieval 2 - Medieval 2 Total War
ragazzi esiste un trucco chiamato:

control <faction_type>

Ho provato in tutti i modi a farlo funzionare... in teoria mi dovrebbe permettere di poter cambiare fazione nel corso della campagna a singolo giocatore. Però i risultati non vengono mai. Come faccio??? Grazie delle risposte SENSATE e DIRETTE.
view post Posted: 30/4/2011, 17:04     GUIDA: Trucchi per Rome - Rome Total War
Gratirei che qualcuno mi rispondesse seriamente piuttosto che parlare invano -.-
view post Posted: 30/4/2011, 08:26     GUIDA: Trucchi per Rome - Rome Total War
Ragazzi ho scoperto un trucco per controllare una determinata fazione durante il gioco che è questo:

control <value>

l'ho trovato su un sito in inglese ma ogni volta che lo faccio non mi funziona.

Non mi funziona neanche force_diplomacy perchè metto il codice seguito dalla parola accettare, quindi:

force_diplomacy accept

e non mi funziona, facendomi errore... come devo fare??? -.-

Grazie dell'aiuto XD
view post Posted: 18/10/2010, 17:46     Medieval 2 la battagli di Pavia - Medieval 2 Total War
SPOILER (click to view)
e non descrive neanche UNA battaglia


Mah purtroppo il mondo gira così... si preferisce parlare di economia e politica (nonchè della cultura) anche nella storia quando sappiamo che sono state le azioni militari a cambiare la storia. Se per esempio Alessandro Magno non avesse combattuto non sarebbe mai stato ricordato... se per esempio non si fosse combattuto in Terra Santa non si sarebbe parlato di Crociate... se Napoleone non avesse combattuto non sarebbe stato ricordato come tale... se gli italiani non avessero combattuto per avere la "loro" indipendenza a quest ora non esisteva l'Italia... se nelle Guerre Mondiali non si fosse combattuto probabilmente Hitler avrebbe spadronato senza remore...

Quello che voglio dire è che la didattica attuale di storia fa letteralmente schifo... perchè è l'azione dell'uomo, la sua mano che tende la spada che fà la storia... non la sua economia...
E questo perchè siamo in un mondo dominato dal mercato... BAH che schifo!!!
view post Posted: 17/10/2010, 23:55     POSIZIONI DI PARTENZA... RT LISCIO - Rome Total War
Salve a tutti oggi farò una bella iniziativa :)

Dato che mi piace rimettere "le cose a poste" nel senso di mettere sempre le unità di partenza per ogni fazione (anche ribelle e comprendendo nelal fazione gli eserciti delle battaglie storiche... e degli scenari multigiocatore

* = agenti
** = navi

1) FAMIGLIA GIULIA

-ARRETIUM
3 Generali
6 Astati
1 Triari
1 Arcieri Romani
1 Veliti
1 Diplomatico*
2 Bireme**

-ARIMINUM
1 Generale
2 Guardie Cittadine
1 Spia*

ARMATE

-1 Generale
4 Astati
4 Triari
4 Veliti
2 Cavalieri Romani
4 Principi

-1 Generale
4 Veliti
4 Astati
4 Principi
4 Triari
2 Equiti

-1 Generale
3 Veliti
2 Cavalieri Romani
3 Astati
3 Triari

-1 Generale
2 Arcieri Romani
3 Astati
2 Principi
3 Triari
2 Cavalieri Romani

-1 Generale
12 Coorti della Legione
2 Legionari a cavallo
2 Arcieri Ausiliari

-1 Generale
6 Coorti della Legione originaria
1 Arcieri Romani
1 Frombolieri Rodiani
2 Cavalieri Ausiliari
1 Onagri

2) FAMIGLIA VALERIA

-TARENTUM
3 Generali
4 Astati
3 Veliti
1 Equiti
1 Diplomatico*
3 Bireme**

-CROTON
1 Generale
1 Veliti
1 Astati

ARMATE

-1 Generale
12 Prime Coorti della Legione originaria
4 Cavalieri Romani

- 1 Generale
3 Ausiliari
2 Prime Coorti della Legione
2 Arcieri Ausiliari
2 Coorti della Legione
1 Cavalieri Romani

3) FAMIGLIA CORNELIA

-CAPUA
2 Generali
3 Astati
1 Diplomatico*
2 Bireme**

-MESSANA
2 Generali
4 Astati
1 Arcieri Romani
1 Veliti

ARMATE

-1 Generale Romano
4 Astati
1 Principi
3 Triari
1 Elefanti da Guerra Mercenari
2 Opliti Mercenari
1 Peltasti Mercenari
1 Cavalieri Romani
1 Veliti

-1 Generale
3 Coorti della Legione originaria
2 Arcieri Romani
2 Coorti Pretoriane
2 Coorti della Legione
1 Legionari a Cavallo
1 Coorte Cittadina

-1 Generale
2 Cavalieri Romani
2 Arcieri Ausiliari
2 Mercenari Barbari a Cavallo
1 Coorte della Legione
1 Ausiliari

4) S.P.Q.R.

-ROMA
5 Generali
4 Astati
3 Principi
4 Veliti
3 Triari
1 Diplomatico*
1 Spia*

ARMATE
-1 Generale
3 Veliti
5 Astati
5 Principi
5 Triari
1 Equiti

-1 Generale
5 Coorti della Legione originaria
1 Ausiliari Leggeri
3 Cavalieri Romani
1 Onagri
1 Arcieri Romani

5) MACEDONIA

-THESSALONICA
1 Generale
3 Opliti Miliziani
2 Cavalieri Macedoni
1 Lancieri a Cavallo
1 Diplomatico*
1 Spia*
2 Bireme

-CORINTHUS
1 Generale
2 Opliti Miliziani
1 Arcieri

-LARISSA
1 Generale
2 Opliti Miliziani
1 Lancieri a Cavallo
1 Arcieri

-BYLAZORA
1 Generale
3 Opliti Miliziani

ARMATE

-1 Generale
8 Picchieri Falangiti
3 Peltasti
1 Mercenari Illirici
1 Mercenari Traci
1 Cavalieri Macedoni
1 Lancieri a Cavallo

6) EGITTO

-ALEXANDRIA
1 Generale
2 Arcieri Egizi su Cocchi
2 Lancieri Nubiani
2 Arcieri
1 Contadini
1 Diplomatico*
2 Bireme **

-MEMPHIS
2 Generali
2 Lancieri Nubiani
2 Arcieri
2 Contadini
1 Schermagliatori

-THEBES
1 Arcieri
1 Lancieri Nubiani
1 Contadini

-SALAMIS
2 Lancieri Nubiani
1 Schermagliatori
1 Contadini

-SIDON
2 Lancieri Nubiani
2 Schermagliatori

-JERUSALEM
1 Generale
2 Lancieri Nubiani
2 Arcieri
1 Spia*

ARMATE
-1 Generale
3 Cavalieri del Nilo
2 Cavalieri Nubiani
4 Guardie del Faraone
4 Asce del Deserto
1 Arcieri Egizi su Cocchi
1 Arcieri su Dromedario
4 Arcieri del Faraone

7) L'IMPERO SELEUCIDA

-ANTIOCHIA
1 Generale
3 Miliziani a Cavallo
2 Opliti Miliziani
1 Peltasti
1 Diplomatico*

-DAMASCUS
1 Generale
1 Opliti Miliziani
1 Contadini
1 Peltasti

-HATRA
1 Opliti Miliziani
2 Contadini

-SELEUCIA
1 Generale
2 Miliziani a Cavallo
3 Opliti Miliziani
1 Peltasti
1 Spia*

-SARDIS
1 Generale
2 Opliti Miliziani
1 Contadini
1 Bireme**

-TARSUS
1 Opliti Miliziani
2 Contadini

ARMATE

-1 Generale
4 Compagni Cavalieri
8 Scudi Argentei
1 Elefanti Corazzati
1 Elefanti da Guerra
2 Cavalieri Greci
3 Peltasti

-1 Generale
1 Elefanti da Guerra
5 Picchieri Falangiti
1 Compagni Cavalieri
1 Mercenari Barbari
1 Arcieri
2 Peltasti
3 Picchieri Coscritti
1 Mercenari Sanniti
1 Opliti Miliziani
1 Frombolieri Rodiani

-1 Generale
2 Onagri
4 Picchieri Falangiti
1 Peltasti
1 Compagni Cavalieri
1 Opliti Miliziani
2 Frombolieri Rodiani
1 Elefanti
1 Arcieri
4 Picchieri Coscritti
1 Elefanti Corazzati

8) CARTAGINE

-CARTHAGO
1 Generale
2 Miliziani Citaddini
1 Mercenari Numidi
1 Diplomatico*
2 Bireme**

-THAPSUS
1 Generale
1 Fanti Iberici
1 Cavalleggeri Punici
1 Miliziani Cittadini

-CORDUBA
1 Generale
2 Cavalleggeri Punici
2 Fanti Iberici
1 Schermagliatori
1 Frombolieri delle Baleari
1 Diplomatico*

-LILYBAEUM
2 Generali
1 Schermagliatori
2 Miliziani Cittadini
1 Cavalleggeri Punici
1 Elefanti
2 Fanti Iberici
1 Frombolieri delle Baleari
1 Mercenari Numidi
1 Spia*
1 Bireme**

-PALMA
1 Generale
2 Frombolieri delle Baleari
1 Miliziani Cittadini

-CALARIS
1 Miliziani Cittadini
1 Contadini

ARMATE

-1 Generale
3 Fanti Punici
2 Schermagliatori
3 Cavalieri del Sacro Culto
1 Elefanti da Guerra
1 Elefanti Corazzati
1 Mercenari Numidi
2 Mercenari Barbari
1 Mercenari Barbari a Cavallo
1 Arcieri Cretesi

-1 Generale
2 Lancieri Libici
4 Fanti Iberici
3 Cavalleggeri Punici
4 Schermagliatori
3 Fanti Punici
1 Cavalieri Punici

9) PARTIA

-ARSAKIA
2 Generali
2 Frombolieri
2 Catafratti
3 Arcieri a Cavallo
1 Diplomatico*

-SUSA
1 Generale
4 Arcieri a Cavallo
2 Frombolieri
1 Spia*

-CAMPUS SAKAE
1 Generale
4 Arcieri a Cavallo
1 Contadini
1 Bireme**

ARMATE

-1 Generale
4 Catafratti

-1 Generale
6 Cavalieri Persiani

-1 Generale
3 Catafratti
2 Arcieri a Cavallo
2 Frombolieri
3 Cavalieri Persiani
1 Arcieri
1 Fanti Orientali

10) PONTO

-SINOPE
2 Generali
2 Cavalieri del Ponto
2 Cavalleggeri del Ponto
2 Fanti Orientali
1 Peltasti
1 Arcieri
1 Diplomatico*
1 Spia*
1 Bireme**

-MAZAKA
1 Generale
2 Peltasti

ARMATE
/

11) GALLIA

-ALESIA
1 Generale
3 Guerrieri
1 Cavalieri Barbari
1 Druidi

-MEDIOLANUM
1 Generale
2 Guerrieri
1 Cavalieri Barbari
1 Spia*

-PATAVIUM
1 Generale
4 Guerrieri
2 Cavalieri Barbari
1 Banda Schermagliatori
1 Diplomatico*

-NUMANTIA
1 Generale
3 Guerrieri
1 Banda Schermagliatori
1 Cavalieri Barbari

-CONDATE REDONUM
1 Guerrieri
1 Barche**

-LEMONUM
1 Guerrieri

-NABO MARTIUS
1 Generale
4 Guerrieri
1 Cavalieri Barbari
1 Banda Schermagliatori

ARMATE

-1 Generale
2 Fanatici
3 Guerrieri Scelti con Spada
1 Druidi
1 Guerrieri
1 Mastini
5 Nobili Cavalieri Barbari
4 Guerrieri con Spada
2 Bande di Cacciatori

-1 Generale
2 Bande di Schermagliatori
2 Nobili Cavalieri Barbari
6 Guerrieri Scleti con Spada
2 Mastini
1 Guerrieri

-1 Generale
3 Nobili Cavalieri Barbari
1 Cavalieri Barbari
3 Guerrieri
1 Fanatici
1 Banda di Schermagliatori
2 Bande di Cacciatori
1 Guerrieri Scelti con Spada

12) GERMANIA

-DAMME
1 Generale
1 Cavalieri Barbari
3 Guerrieri con Lancia
1 Donne Urlanti

-VICUS MARCOMANNUM
1 Generale
1 Guerrieri con Lancia

-TRIER
1 Generale
2 Guerrieri con Lancia
1 Cavalieri Barbari
1 Banda di Schermagliatori
1 Donne Urlanti
1 Spia*

-BATAVODORUM
1 Generale
2 Guerrieri con Lancia
2 Bande di Schermagliatori

-MOGOTIANCUM
2 Guerrieri con Lancia
1 Diplomatico*

ARMATE

-1 Generale
1 Cavalieri Barbari
2 Mastini
4 Guerrieri con Ascia
1 Guerrieri con Lancia
2 Berserkers
2 Bande di Arcieri Scelti
2 Guerrieri Scelti con Ascia

-1 Generale
1 Nobili Cavalieri Barbari
2 Guerrieri Scelti con Ascia
1 Mastini
1 Banda di Schermagliatori
2 Guerrieri con Ascia
2 Bande di Arcieri Scelti

-1 Generale
3 Guerrieri con Lancia
2 Guerrieri con Ascia
2 Bande di Schermagliatori
1 Donne Urlanti
1 Mastini
1 Nobili Cavalieri Barbari
1 Berserkers

13) BRITANNIA

-LONDINIUM
1 Generale
2 Guerrieri
1 Carri Leggeri Britannici
1Spia*
1 Barche**

-SAMAROBRIVA
1 Generale
1 Contadini Barbari
2 Guerrieri
1 Frombolieri
1 Carri Leggeri Britannici
1 Diplomatico*

-DEVA
1 Generale
2 Guerrieri
1 Contadini Barbari
1 Druidi

-EBURACUM
1 Generale
1 Guerrieri
1 Frombolieri
1 Contadini Barbari

ARMATE
/

14) ARMENIA

-ARTAXARTA
2 Generali
1 Catafratti
5 Arcieri a Cavallo
2 Peltasti
1 Spia*

-KOTAIS
1 Generale
2 Peltasti
1 Arcieri
1 Arcieri a Cavallo
1 Diplomatico

ARMATE

-1 Generale
3 Arcieri
1 Elefanti da Guerra Mercenari
1 Arcieri Cretesi
1 Cavalieri Nomadi
2 Lancieri Corazzati
1 Fanti Orientali
1 Arcieri Catafratti

15) DACIA

-POROLISSUM
2 Generali
4 Guerrieri
2 Cavalieri Barbari
1 Guerrieri con Falce
1 Banda di Arcieri
1 Diplomatico*
1 Spia*

-CAMPUS LAZYGEUS
1 Generale
2 Guerrieri
1 Banda di Arcieri

ARMATE
/

16) LE CITTA GRECHE

-SPARTA
1 Generale
1 Opliti Spartani
1 Opliti Miliziani
1 Opliti
2 Contadini
1 Spia*

-PERGAMUM
1 Generale
2 Opliti Miliziani
1 Diplomatico*

-RHODOS
1 Generale
1 Opliti Miliziani
1 Frombolieri Rodiani
3 Bireme**

-SYRACUSAE
1 Generale
2 Opliti
2 Opliti Miliziani
1 Arcieri
1 Peltasti
1 Diplomatico*

-THERMON
1 Generale
1 Opliti Miliziani
3 Peltasti
1 Arcieri Cretesi

ARMATE

-1 Generale
1 Opliti Miliziani
6 Opliti Spartani
2 Peltasti Scudati
1 Contadini
3 Peltasti

-1 Generale
4 Opliti Spartani
2 Opliti Miliziani

17) NUMIDIA

-CIRTA
1 Generale
3 Gianculatori Numidi
1 Frombolieri
1 Cavalieri Numidi
1 Diplomatico*
1 Spia*

-SIWA
1 Generale
2 Cavalieri Numidi
3 Gianculatori Numidi

-TINGI
1 Generale
3 Cavalieri Numidi

-DIMMIDI
2 Cavalieri Numidi
2 Gianculatori Numidi
1 Frombolieri

ARMATE
/

18) SCIZIA

-CAMPUS SCYTHIUM
1 Generale
2 Bande di Arcieri
3 Arcieri Sciti a Cavallo
1 Spia*

-CAMPUS SARMATICUS
2 Bande di Arcieri

-TANAIS
1 Generale
3 Arcieri Sciti a Cavallo

-CAMPUS ALANUM
1 Generale
3 Arcieri Sciti a Cavallo
2 Bande di Arcieri
1 Diplomatico*

ARMATE
/

19) IBERIA

-ASTURICA
1 Generale
2 Scutari
2 Cavalleggeri Punici
1 Schermagliatori

-CARTHAGO NOVA
1 Generale
2 Miliziani Citaddini
1 Scutari
1 Schermagliatori

-OSCA
1 Generale
2 Miliziani Cittadini
1 Schermagliatori
1 Cavalleggeri Punici
1 Spia*

-SCALLABIS
1 Generale
2 Cavalleggeri Punici
4 Schermagliatori
1 Diplomatico*

ARMATE
/

20) TRACIA

-TYLIS
2 Generali
3 Miliziani a Cavallo
1 Opliti Miliziani
4 Peltasti
2 Guerrieri con Falce
1 Diplomatico*
1 Spia*

-CAMPUS GERICUS
1 Generale
1 Guerrieri con Falce
1 Opliti Miliziani
1 Peltasti

ARMATE
/

RIBELLI

-SEGESTA
1 Guerrieri
1 Contadini Barbari

-SEGESTICA
3 Mercenari Illirici

-AQUINCUM
3 Mercenari Illirici

-SALONA
1 Opliti Miliziani
1 Pirati Cilici
2 Mercenari Illirici

-APOLLONIA
1 Opliti Miliziani
2 Peltasti

-ATHENAE
3 Opliti Miliziani
1 Peltasti

-KYDONIA
2 Opliti Miliziani
2 Arcieri Cretesi
1 Pirati Cilici

-HALICARNAXUS
2 Opliti Miliziani
2 Opliti
1 Peltasti
1 Arcieri Cretesi
1 Frombolieri Rodiani

-BYZANTIUM
2 Opliti
1 Peltasti

-NICOMEDIA
1Opliti Miliziani
1 Peltasti
1 Mercenari Traci

-ANCYRA
3 Fanatici
1 Cavalieri Barbari

-CYRENE
2 Opliti Miliziani
1 Schermagliatori

-CHERSONESOS
2 Opliti Miliziani
1 Arcieri Sciti a Cavallo

-PHRAASPA
2 Fanti Orientali
1 Arcieri

-DUMATHA
1 Guerrieri Beduini
1 Arcieri Beduini

-PALMYRA
2 Arcieri
1 Arcieri a Cavallo
1 Fanti Orientali
1 Guerrieri Beduini

-BOSTRA
1 Arcieri
1 Arcieri Beduini

-PETRA
1 Arcieri
1 Fanti Orientali
1 Arcieri Beduini
1 Cavalieri Nomadi

-LEPTIS MAGNA
2 Miliziani Cittadini

-NEPTE
2 Cavalieri Numidi
1 Gianculatori Numidi

-TARA
1 Druidi
3 Guerrieri

-MASSILIA
2 Opliti Miliziani

-LUGDUNUM
2 Guerrieri
1 Cavalieri Barbari

-IUVAVUM
1 Fanatici
2 Guerrieri
1 Contadini Barbari

-BORDESHOLM
2 Guerrieri

-LIMES GENTIUM
2 Guerrieri

-VICUS GOTHUM
2 Guerrieri
1 Cavalieri Barbari

-VICUS VENEDAE
2 Guerrieri
1 Banda di Arcieri

-THEMISKYRA
6 Carri delle Amazzoni


Ok finito XD

Spero vi possa essere utile come lo è a me^^

Nel caso siete una civiltà che per esempio non ha gli Opliti Miliziani potete sostituirla con l'unità della struttura che produce la stessa (presidio militare o simile) quindi Guardie Cittadine, Guerrieri, ecc...

Per le unità che proprio non potete riprodurre in alcun modo trovate delle unità rare della vostra fazione che si addicono a essi... ciaooooo^^

a proposito: FORZA LAZIO!!! xd
view post Posted: 17/10/2010, 22:40     Come avere più turni in Rome: total war? - Rome Total War
Lol anche a me piacerebbe fare anni più lunghi... più che altro per il mio vizio di mettere le unità di partenza del gioco per ogni fazione di gioco... e di mettere anche gli eserciti che si vedono nella sezione "BATTAGLIE STORICHE" e negli "SCENARI" del Multigiocatore...

Anzi quasi quasi metto tutte le unità :D
55 replies since 19/2/2009